

Sanity Invaders, SpeedHack 2006
by kdevil

Website: [www.mywebsite.com]


 Tools and Libraries Used
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 Compiler/IDE: [MinGW/Dev-C++,gcc/Anjuta]

 Platform: [Windows/Linux]

 Language: [C++]

 Libraries: Allegro

 Notes on Compiling
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Just use make.


 SpeedHack Rules
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Insanity:  Get hit too much, and you go crazy.
Time:  If you've gone insane, there's a timer counting down the time until your sanity is restored.  There's also a timer indicating when the next level will be reached.
Multiple Players:  A second player can help out player 1 by providing some additional firepower via the mouse.
Show No Humans:  No humans are shown.  There are some smileys, but they aren't exactly what you'd call "human"
Bananas!:  When insane, enemies explode in a spray of bananas.  The main menu features bananas as well.

 About the Game
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In this game, you play a lone spaceship trying to outgun an entire alien fleet.  You have the advantage, however, because your ship is completely invincible as long as you remain sane!  Unfortunately, you don't have a very strong grip on reality, and a few well-placed enemy shots (or collisions with enemy ships) could make you temporarily go insane.  Get hit too much, and you go crazy, and each hit you take when insane WILL cause permanent damage.
Also: When insane, ship movement is reversed, powerups appear as their opposite, your enemies look crazy, you fire bananas, and you also see the occasional cow.


 How to Play
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Player 1 has the choice of WASD or arrow keys for movement, and the left Ctrl or space to fire.
Player 2 just assists by supplying a little more firepower, using the mouse.
